vault backup: 2025-04-08 09:41:02
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3 changed files with 7 additions and 2 deletions
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.obsidian/workspace.json
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@ -212,6 +213,7 @@
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"lastOpenFiles": [
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"Concurrent Systems/slides/class 11.pdf",
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"Concurrent Systems/slides/class 11.pdf",
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"Concurrent Systems/notes/11 - LTSs and Bisimulation.md",
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"Concurrent Systems/notes/11 - LTSs and Bisimulation.md",
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"Pasted image 20250408093840.png",
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"Pasted image 20250408092853.png",
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"Pasted image 20250408091924.png",
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"Pasted image 20250408091924.png",
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"Concurrent Systems/notes/10 - Implementing Consensus.md",
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"Concurrent Systems/notes/10 - Implementing Consensus.md",
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@ -254,7 +256,6 @@
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"Concurrent Systems/slides/class 6.pdf",
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"Concurrent Systems/slides/class 6.pdf",
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"Concurrent Systems/notes/images/Pasted image 20250325090735.png",
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"Concurrent Systems/notes/images/Pasted image 20250325090735.png",
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"Concurrent Systems/slides/class 8.pdf",
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"Concurrent Systems/slides/class 8.pdf",
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"Concurrent Systems/notes/images/Pasted image 20250324091452.png",
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@ -37,3 +37,7 @@ In concurrency theory, we don’t use finite automata but Labeled Transition Sys
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We shall usually write s –a–> s′ instead of ⟨s,a,s′⟩ ∈ T.
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We shall usually write s –a–> s′ instead of ⟨s,a,s′⟩ ∈ T.
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### Bisimulation
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### Bisimulation
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Intuitively, two states are equivalent if they can perform the same actions that lead them in states where this property still holds
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P0 and Q0 are different because, after an a, the former can decide to do b or c, whereas the latter must decide this before performing a.
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