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Adapt to new bot structure
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3414 changed files with 41525 additions and 709 deletions
47
legacy/Data/Questions/ingsw/20/correct.txt
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47
legacy/Data/Questions/ingsw/20/correct.txt
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: block CoffeeMachine
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parameter Real T = 1; // clock
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InputInteger Customer2Machine;
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OutputInteger Machine2Customer;
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/*
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0: nop
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1: enough coins inserted
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2: drink dispensed
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3: done
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*/
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Integer state;
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/*
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0: waiting for coins
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1: waiting for selection
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2: dispensing
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3: refund/change
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*/
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algorithm
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when initial() then
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state := 0;
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Machine2Customer := 0;
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elsewhen sample(0, T) then
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if (pre(state) == 0) and (Customer2Machine == 1)
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then // customer has inserted enough coins
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state := 1;
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Machine2Customer := 1;
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elseif (pre(state) == 1) and (Customer2Machine == 2) // drink selected
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then // drink selected
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state := 2; // dispensing drink
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Machine2Customer := 0;
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elseif (pre(state) == 1) and (Customer2Machine == 3) // cancel transaction
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then // refund
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state := 3; // refund/change
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Machine2Customer := 0;
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elseif (pre(state) == 2) // drink dispensed
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then // drink dispensed
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state := 3;
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Machine2Customer := 2;
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elseif (pre(state) == 3) // refund/change
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then // refund
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state := 0;
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Machine2Customer := 3; // done
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else state := pre(state);
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Machine2Customer := pre(Machine2Customer);
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end if;
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end when;
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end CoffeeMachine;
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3
legacy/Data/Questions/ingsw/20/quest.txt
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3
legacy/Data/Questions/ingsw/20/quest.txt
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img=https://i.imgur.com/Wk63xgA.png
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Lo state diagram in figura descrive (in modo semplificato) una macchina distributrice di bevande. Quale dei seguenti
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modelli Modelica è plausibile per lo state diagram in figura?
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47
legacy/Data/Questions/ingsw/20/wrong 2.txt
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47
legacy/Data/Questions/ingsw/20/wrong 2.txt
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block CoffeeMachine
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parameter Real T = 1; // clock
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InputInteger Customer2Machine;
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OutputInteger Machine2Customer;
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/*
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0: nop
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1: enough coins inserted
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2: drink dispensed
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3: done
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*/
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Integer state;
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/*
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0: waiting for coins
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1: waiting for selection
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2: dispensing
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3: refund/change
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*/
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algorithm
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when initial() then
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state := 0;
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Machine2Customer := 0;
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elsewhen sample(0, T) then
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if (pre(state) == 0) and (Customer2Machine == 1)
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then // customer has inserted enough coins
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state := 1;
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Machine2Customer := 1;
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elseif (pre(state) == 1) and (Customer2Machine == 2) // drink selected
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then // drink selected
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state := 2; // dispensing drink
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Machine2Customer := 0;
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elseif (pre(state) == 1) and (Customer2Machine == 3) // cancel transaction
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then // refund
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state := 3; // refund/change
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Machine2Customer := 0;
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elseif (pre(state) == 2) // drink dispensed
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then // drink dispensed
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state := 0;
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Machine2Customer := 2;
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elseif (pre(state) == 3) // refund/change
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then // refund
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state := 0;
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Machine2Customer := 3; // done
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else state := pre(state);
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Machine2Customer := pre(Machine2Customer);
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end if;
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end when;
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end CoffeeMachine;
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47
legacy/Data/Questions/ingsw/20/wrong.txt
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47
legacy/Data/Questions/ingsw/20/wrong.txt
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block CoffeeMachine
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parameter Real T = 1; // clock
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InputInteger Customer2Machine;
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OutputInteger Machine2Customer;
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/*
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0: nop
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1: enough coins inserted
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2: drink dispensed
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3: done
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*/
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Integer state;
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/*
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0: waiting for coins
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1: waiting for selection
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2: dispensing
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3: refund/change
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*/
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algorithm
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when initial() then
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state := 0;
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Machine2Customer := 0;
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elsewhen sample(0, T) then
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if (pre(state) == 0) and (Customer2Machine == 1)
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then // customer has inserted enough coins
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state := 1;
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Machine2Customer := 1;
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elseif (pre(state) == 1) and (Customer2Machine == 2) // drink selected
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then // drink selected
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state := 2; // dispensing drink
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Machine2Customer := 0;
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elseif (pre(state) == 1) and (Customer2Machine == 3) // cancel transaction
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then // refund
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state := 0; // refund/change
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Machine2Customer := 0;
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elseif (pre(state) == 2) // drink dispensed
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then // drink dispensed
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state := 3;
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Machine2Customer := 2;
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elseif (pre(state) == 3) // refund/change
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then // refund
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state := 0;
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Machine2Customer := 3; // done
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else state := pre(state);
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Machine2Customer := pre(Machine2Customer);
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end if;
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end when;
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end CoffeeMachine;
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